You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
94 lines
2.5 KiB
94 lines
2.5 KiB
package service |
|
|
|
import ( |
|
"github.com/gin-gonic/gin" |
|
"github.com/golang/protobuf/proto" |
|
"net/http" |
|
"texas-poker-bk/api" |
|
"texas-poker-bk/internal/game" |
|
"texas-poker-bk/internal/service/store" |
|
"texas-poker-bk/internal/session" |
|
"texas-poker-bk/tool/collect" |
|
) |
|
|
|
// CreateNewTable 创建桌面 TODO 当前在房间则不可创建房间了 |
|
func CreateNewTable(account session.NetAccount, msg *api.ReqCreateTable) (proto.Message, error) { |
|
// 人数,机器人数 |
|
playerNum := msg.Players |
|
robotNum := msg.Robots |
|
if playerNum+robotNum <= 0 { |
|
return &api.ResFail{Msg: "至少添加一个玩家或机器人"}, nil |
|
} |
|
// 初始化一个牌桌 |
|
table := &game.Table{} |
|
table.TableNo = store.TableNo.Add(1) |
|
table.PlayerNum = int32(playerNum) + 1 |
|
table.RobotNum = int32(playerNum) |
|
table.Players = make([]*game.Player, playerNum) |
|
table.Robots = make([]*game.Robot, robotNum) |
|
// 房主 [0] |
|
owner := &game.Player{ |
|
Id: account.Id, |
|
Username: account.UserName, |
|
Avatar: account.Avatar, |
|
} |
|
table.Players[0] = owner |
|
for i := 0; i < int(robotNum); i++ { |
|
table.Robots[i] = &game.Robot{} |
|
} |
|
err := store.SaveNewTable(table) |
|
if err != nil { |
|
return &api.ResFail{Msg: err.Error()}, nil |
|
} |
|
return &api.ResCreateTable{TableNo: table.TableNo}, nil |
|
} |
|
|
|
func GetLobbyView(ctx *gin.Context) { |
|
lobby := store.GetLobbyTablesView() |
|
ctx.JSON(http.StatusOK, gin.H{"data": lobby}) |
|
} |
|
|
|
// GetLobbyView2 返回当前所有桌面和玩家数量 |
|
func GetLobbyView2(account session.NetAccount, msg *api.ReqLobbyView) (proto.Message, error) { |
|
res := &api.ResLobbyView{} |
|
if store.LobbyTables == nil || len(store.LobbyTables) == 0 { |
|
return res, nil |
|
} |
|
tables := make([]*api.LobbyTable, len(store.LobbyTables)) |
|
res.Tables = tables |
|
|
|
// 遍历 store tables 转换为视图层结构体 |
|
idx := 0 |
|
for _, t := range store.LobbyTables { |
|
table := &api.LobbyTable{TableNo: t.TableNo, PlayerNum: t.PlayerNum, RobotNum: t.RobotNum} |
|
table.Players = make([]*api.LobbyPlayer, t.PlayerNum+t.RobotNum) |
|
|
|
playerIdx := 0 |
|
if collect.IsNotEmptySlice(t.Players) { |
|
for _, p := range t.Players { |
|
if p == nil { |
|
playerIdx++ |
|
continue |
|
} |
|
player := &api.LobbyPlayer{Robot: false, Id: p.Id, Username: p.Username, Avatar: p.Avatar} |
|
table.Players[playerIdx] = player |
|
playerIdx++ |
|
} |
|
} |
|
if collect.IsNotEmptySlice(t.Robots) { |
|
for _, _ = range t.Robots { |
|
table.Players[playerIdx] = &api.LobbyPlayer{Robot: true} |
|
playerIdx++ |
|
} |
|
} |
|
|
|
tables[idx] = table |
|
idx++ |
|
} |
|
return res, nil |
|
} |
|
|
|
// JoinTable 加入牌桌 |
|
func JoinTable(ctx *gin.Context) { |
|
|
|
}
|
|
|