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package service
import (
"github.com/gin-gonic/gin"
"github.com/golang/protobuf/proto"
"net/http"
"texas-poker-bk/api"
"texas-poker-bk/internal/game"
"texas-poker-bk/internal/service/store"
"texas-poker-bk/internal/session"
"texas-poker-bk/tool/collect"
)
// CreateNewTable 创建桌面 TODO 当前在房间则不可创建房间了
func CreateNewTable(account session.NetAccount, msg *api.ReqCreateTable) (proto.Message, error) {
// 人数,机器人数
playerNum := msg.Players
robotNum := msg.Robots
if playerNum+robotNum <= 0 {
return &api.ResFail{Msg: "至少添加一个玩家或机器人"}, nil
}
// 初始化一个牌桌
table := &game.Table{}
table.TableNo = store.TableNo.Add(1)
table.PlayerNum = int32(playerNum) + 1
table.RobotNum = int32(playerNum)
table.Players = make([]*game.Player, playerNum)
table.Robots = make([]*game.Robot, robotNum)
// 房主 [0]
owner := &game.Player{
Id: account.Id,
Username: account.UserName,
Avatar: account.Avatar,
}
table.Players[0] = owner
for i := 0; i < int(robotNum); i++ {
table.Robots[i] = &game.Robot{}
}
err := store.SaveNewTable(table)
if err != nil {
return &api.ResFail{Msg: err.Error()}, nil
}
return &api.ResCreateTable{TableNo: table.TableNo}, nil
}
func GetLobbyView(ctx *gin.Context) {
lobby := store.GetLobbyTablesView()
ctx.JSON(http.StatusOK, gin.H{"data": lobby})
}
// GetLobbyView2 返回当前所有桌面和玩家数量
func GetLobbyView2(account session.NetAccount, msg *api.ReqLobbyView) (proto.Message, error) {
res := &api.ResLobbyView{}
if store.LobbyTables == nil || len(store.LobbyTables) == 0 {
return res, nil
}
tables := make([]*api.LobbyTable, len(store.LobbyTables))
res.Tables = tables
// 遍历 store tables 转换为视图层结构体
idx := 0
for _, t := range store.LobbyTables {
table := &api.LobbyTable{TableNo: t.TableNo, PlayerNum: t.PlayerNum, RobotNum: t.RobotNum}
table.Players = make([]*api.LobbyPlayer, t.PlayerNum+t.RobotNum)
playerIdx := 0
if collect.IsNotEmptySlice(t.Players) {
for _, p := range t.Players {
if p == nil {
playerIdx++
continue
}
player := &api.LobbyPlayer{Robot: false, Id: p.Id, Username: p.Username, Avatar: p.Avatar}
table.Players[playerIdx] = player
playerIdx++
}
}
if collect.IsNotEmptySlice(t.Robots) {
for _, _ = range t.Robots {
table.Players[playerIdx] = &api.LobbyPlayer{Robot: true}
playerIdx++
}
}
tables[idx] = table
idx++
}
return res, nil
}
// JoinTable 加入牌桌
func JoinTable(ctx *gin.Context) {
}