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80 lines
2.9 KiB
80 lines
2.9 KiB
package server |
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import ( |
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"github.com/golang/protobuf/proto" |
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"reflect" |
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"texas-poker-bk/api" |
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"texas-poker-bk/internal/game" |
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"texas-poker-bk/internal/logic" |
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"texas-poker-bk/internal/session" |
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) |
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var NetClientHandlers = make(map[int32]func(*session.NetClient, proto.Message) (proto.Message, error)) |
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var NetAccountHandlers = make(map[int32]func(*session.NetAccount, proto.Message) (proto.Message, error)) |
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var PlayerHandlers = make(map[int32]func(*game.Player, proto.Message) (proto.Message, error)) |
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func init() { |
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// ping/pong: 测延迟 |
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HandleNetClientMsg(&api.Ping{}, func(_ *session.NetClient, ping *api.Ping) (proto.Message, error) { |
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return &api.Pong{PingMs: ping.Ms}, nil |
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}) |
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// 连接token认证 |
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HandleNetClientMsg(&api.ReqIdentity{}, logic.HandleReqIdentity) |
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// 创建桌面 |
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HandleNetAccountMsg(&api.ReqCreateTable{}, logic.HandleReqCreateTable) |
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// 查询所有游戏桌面 |
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HandleNetAccountMsg(&api.ReqLobbyView{}, logic.HandleReqLobbyView) |
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// 获取牌桌当前所有状态 |
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HandleNetPlayerMsg(&api.ReqGameFullStatus{}, logic.HandleReqGameFullStatus) |
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// 加入桌面 |
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HandleNetAccountMsg(&api.ReqJoinTable{}, logic.HandleReqJoinTable) |
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// 踢人 |
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HandleNetPlayerMsg(&api.ReqKickOutTable{}, logic.HandleReqKickOutTable) |
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// 离开房间 |
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HandleNetPlayerMsg(&api.ReqLeaveTable{}, logic.HandleReqLeaveTable) |
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// 解散房间 |
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HandleNetPlayerMsg(&api.ReqDismissGameTable{}, logic.HandleReqDismissGameTable) |
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// 玩家准备 |
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HandleNetPlayerMsg(&api.ReqReadyStart{}, logic.HandleReqReadyStart) |
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// 玩家取消准备 |
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HandleNetPlayerMsg(&api.ReqCancelReady{}, logic.HandleReqCancelReady) |
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// 开始游戏 |
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HandleNetPlayerMsg(&api.ReqGameStart{}, logic.HandleReqGameStart) |
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// 筹码下注 |
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HandleNetPlayerMsg(&api.ReqBetting{}, logic.HandleReqBetting) |
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} |
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func checkExistsTypeHandler(op int32, err error) { |
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if err != nil { |
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panic(err) |
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} |
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if NetClientHandlers[op] != nil || NetAccountHandlers[op] != nil || PlayerHandlers[op] != nil { |
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ins, _ := api.NewProtoInstance(op) |
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panic("duplicate type handler! " + reflect.TypeOf(ins).String()) |
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} |
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} |
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func HandleNetClientMsg[T proto.Message](msg T, f func(*session.NetClient, T) (proto.Message, error)) { |
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op, err := api.GetProtoOp(msg) |
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checkExistsTypeHandler(op, err) |
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NetClientHandlers[op] = func(client *session.NetClient, msg proto.Message) (proto.Message, error) { |
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return f(client, msg.(T)) |
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} |
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} |
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func HandleNetAccountMsg[T proto.Message](msg T, f func(*session.NetAccount, T) (proto.Message, error)) { |
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op, err := api.GetProtoOp(msg) |
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checkExistsTypeHandler(op, err) |
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NetAccountHandlers[op] = func(account *session.NetAccount, msg proto.Message) (proto.Message, error) { |
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return f(account, msg.(T)) |
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} |
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} |
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func HandleNetPlayerMsg[T proto.Message](msg T, f func(*game.Player, T) (proto.Message, error)) { |
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op, err := api.GetProtoOp(msg) |
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checkExistsTypeHandler(op, err) |
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PlayerHandlers[op] = func(player *game.Player, msg proto.Message) (proto.Message, error) { |
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return f(player, msg.(T)) |
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} |
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}
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