package server import ( "github.com/golang/protobuf/proto" "reflect" "texas-poker-bk/api" "texas-poker-bk/internal/service" "texas-poker-bk/internal/session" ) var NetClientHandlers = make(map[int32]func(*session.NetClient, proto.Message) (proto.Message, error)) var NetAccountHandlers = make(map[int32]func(*session.NetAccount, proto.Message) (proto.Message, error)) var PlayerHandlers = make(map[int32]func(*session.Player, proto.Message) (proto.Message, error)) func init() { HandleNetClientMsg(&api.ReqIdentity{}, func(client *session.NetClient, msg *api.ReqIdentity) (proto.Message, error) { subject, err := service.DecodeSubject(msg.Token) if err != nil { // client.Close("authorize failed!") return nil, err } account := &session.NetAccount{Id: subject.Id, UserName: subject.Name, Client: client} client.Account = account // response res := &api.ResIdentity{Status: 200, Msg: "ok"} // client.Write(res) return res, nil }) } func checkExistsTypeHandler(op int32, err error) { if err != nil { panic(err) } if NetClientHandlers[op] != nil || NetAccountHandlers[op] != nil || PlayerHandlers[op] != nil { ins, _ := api.NewProtoInstance(op) panic("duplicate type handler! " + reflect.TypeOf(ins).String()) } } func HandleNetClientMsg[T proto.Message](msg T, f func(*session.NetClient, T) (proto.Message, error)) { op, err := api.GetProtoOp(msg) checkExistsTypeHandler(op, err) NetClientHandlers[op] = func(client *session.NetClient, msg proto.Message) (proto.Message, error) { return f(client, msg.(T)) } } func HandleNetAccountMsg[T proto.Message](msg T, f func(*session.NetAccount, T) (proto.Message, error)) { op, err := api.GetProtoOp(msg) checkExistsTypeHandler(op, err) NetAccountHandlers[op] = func(account *session.NetAccount, msg proto.Message) (proto.Message, error) { return f(account, msg.(T)) } } func HandleNetPlayerMsg[T proto.Message](msg T, f func(*session.Player, T) (proto.Message, error)) { op, err := api.GetProtoOp(msg) checkExistsTypeHandler(op, err) PlayerHandlers[op] = func(player *session.Player, msg proto.Message) (proto.Message, error) { return f(player, msg.(T)) } }