package store import ( "errors" "fmt" "sync" "sync/atomic" "texas-poker-bk/internal/game" "texas-poker-bk/internal/session" ) var ( TableNo *atomic.Int32 LobbyTables map[int32]*game.Table lobbyLock *sync.Mutex // NetAccounts 存储一下在线用户, TODO 连接终端,未在牌局或牌局未开始中回收账号,机器人代打后回收账号 NetAccounts map[int64]*session.NetAccount accountLock *sync.Mutex ) func init() { TableNo = &atomic.Int32{} // 牌桌编号计数器 LobbyTables = make(map[int32]*game.Table, 16) lobbyLock = &sync.Mutex{} NetAccounts = make(map[int64]*session.NetAccount) accountLock = &sync.Mutex{} } func SaveNewTable(table *game.Table) error { lobbyLock.Lock() defer lobbyLock.Unlock() if LobbyTables[table.TableNo] != nil { return errors.New(fmt.Sprintf("table no %d exists!", table.TableNo)) } LobbyTables[table.TableNo] = table return nil } // SaveAndTryRecoverNetAccounts 保存一下在线账户映射关系 TODO 处理断线、重连问题 func SaveAndTryRecoverNetAccounts(account *session.NetAccount) *session.NetAccount { accountLock.Lock() defer accountLock.Unlock() current := NetAccounts[account.Id] if current == nil { NetAccounts[account.Id] = account return account } // 掉线重连的用户, TODO 重复登录的用户 current.Client = account.Client if current.Player != nil { current.Player.ProtoWriter = account.Client } return current }