package game import ( "sync" "texas-poker-bk/internal/letter" ) // Player 游戏玩家 type Player struct { Id int64 Username string Avatar string Cards [2]*Card // 手牌 Chip int32 // 玩家筹码 Status int32 // 状态: 1待准备开始,2已准备开始,3等待其他玩家动作,4小盲注跟注, [5待大盲注,5待小盲注,] 6待跟注,7已弃牌 LastStatus int32 // 变化前一个状态 GameTable *Table // 当前牌桌 ProtoWriter letter.ProtoWriter Lock *sync.Mutex StatusLock *sync.Mutex } func (p *Player) Init() { p.Lock = new(sync.Mutex) p.StatusLock = new(sync.Mutex) } func (p *Player) SetStatus(status int32) { p.StatusLock.Lock() defer p.StatusLock.Unlock() p.LastStatus = p.Status p.Status = status }