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@ -22,6 +22,7 @@ const (
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// v1.0.0
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// protocol
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// doc: https://protobuf.dev/programming-guides/proto3
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type ProtoWrap struct { |
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state protoimpl.MessageState |
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sizeCache protoimpl.SizeCache |
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@ -1129,14 +1130,16 @@ type ResGameFullStatus struct {
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sizeCache protoimpl.SizeCache |
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unknownFields protoimpl.UnknownFields |
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InGame bool `protobuf:"varint,1,opt,name=inGame,proto3" json:"inGame,omitempty"` // 游戏是否进行中
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TableNo int32 `protobuf:"varint,2,opt,name=tableNo,proto3" json:"tableNo,omitempty"` // 所在桌面编号
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GameStage int32 `protobuf:"varint,3,opt,name=gameStage,proto3" json:"gameStage,omitempty"` // 游戏阶段?
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Chip int32 `protobuf:"varint,4,opt,name=chip,proto3" json:"chip,omitempty"` // 牌桌筹码
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RoundTimes int32 `protobuf:"varint,5,opt,name=roundTimes,proto3" json:"roundTimes,omitempty"` // 回合次数
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PlayerId int64 `protobuf:"varint,6,opt,name=playerId,proto3" json:"playerId,omitempty"` // 当前玩家id
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PublicCard []*Card `protobuf:"bytes,9,rep,name=publicCard,proto3" json:"publicCard,omitempty"` // 公共牌
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Players []*TablePlayer `protobuf:"bytes,10,rep,name=players,proto3" json:"players,omitempty"` |
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InGame bool `protobuf:"varint,1,opt,name=inGame,proto3" json:"inGame,omitempty"` // 游戏是否进行中
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TableNo int32 `protobuf:"varint,2,opt,name=tableNo,proto3" json:"tableNo,omitempty"` // 所在桌面编号
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GameStage int32 `protobuf:"varint,3,opt,name=gameStage,proto3" json:"gameStage,omitempty"` // 游戏阶段?
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Chip int32 `protobuf:"varint,4,opt,name=chip,proto3" json:"chip,omitempty"` // 牌桌筹码
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RoundTimes int32 `protobuf:"varint,5,opt,name=roundTimes,proto3" json:"roundTimes,omitempty"` // 回合次数
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PlayerId int64 `protobuf:"varint,6,opt,name=playerId,proto3" json:"playerId,omitempty"` // 当前玩家id
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BigBlindPos int32 `protobuf:"varint,7,opt,name=bigBlindPos,proto3" json:"bigBlindPos,omitempty"` // 大盲注位
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SmallBlindPos int32 `protobuf:"varint,8,opt,name=smallBlindPos,proto3" json:"smallBlindPos,omitempty"` // 小盲注位
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PublicCard []*Card `protobuf:"bytes,14,rep,name=publicCard,proto3" json:"publicCard,omitempty"` // 公共牌
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Players []*TablePlayer `protobuf:"bytes,15,rep,name=players,proto3" json:"players,omitempty"` |
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} |
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func (x *ResGameFullStatus) Reset() { |
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@ -1213,6 +1216,20 @@ func (x *ResGameFullStatus) GetPlayerId() int64 {
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return 0 |
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} |
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func (x *ResGameFullStatus) GetBigBlindPos() int32 { |
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if x != nil { |
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return x.BigBlindPos |
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} |
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return 0 |
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} |
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func (x *ResGameFullStatus) GetSmallBlindPos() int32 { |
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if x != nil { |
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return x.SmallBlindPos |
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} |
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return 0 |
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} |
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func (x *ResGameFullStatus) GetPublicCard() []*Card { |
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if x != nil { |
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return x.PublicCard |
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@ -1232,14 +1249,15 @@ type TablePlayer struct {
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sizeCache protoimpl.SizeCache |
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unknownFields protoimpl.UnknownFields |
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Robot bool `protobuf:"varint,1,opt,name=robot,proto3" json:"robot,omitempty"` // 是否机器人
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Id int64 `protobuf:"varint,2,opt,name=id,proto3" json:"id,omitempty"` |
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Username string `protobuf:"bytes,3,opt,name=username,proto3" json:"username,omitempty"` |
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Avatar string `protobuf:"bytes,4,opt,name=avatar,proto3" json:"avatar,omitempty"` |
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Chip int32 `protobuf:"varint,5,opt,name=chip,proto3" json:"chip,omitempty"` // 筹码
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Status int32 `protobuf:"varint,6,opt,name=status,proto3" json:"status,omitempty"` // 玩家状态: 1待准备开始,2已准备开始,已开始(3等待其他玩家动作,4待大盲注,5待小盲注,6待跟注,7已弃)
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Master bool `protobuf:"varint,7,opt,name=master,proto3" json:"master,omitempty"` // 是否房主`
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HandCard []*Card `protobuf:"bytes,8,rep,name=handCard,proto3" json:"handCard,omitempty"` // 手牌
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Robot bool `protobuf:"varint,1,opt,name=robot,proto3" json:"robot,omitempty"` // 是否机器人
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Id int64 `protobuf:"varint,2,opt,name=id,proto3" json:"id,omitempty"` |
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Username string `protobuf:"bytes,3,opt,name=username,proto3" json:"username,omitempty"` |
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Avatar string `protobuf:"bytes,4,opt,name=avatar,proto3" json:"avatar,omitempty"` |
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Chip int32 `protobuf:"varint,5,opt,name=chip,proto3" json:"chip,omitempty"` // 筹码
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Status int32 `protobuf:"varint,6,opt,name=status,proto3" json:"status,omitempty"` // 玩家状态: 1待准备开始,2已准备开始,已开始(3等待其他玩家动作,4待大盲注,5待小盲注,6待跟注,7已弃)
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LastStatus int32 `protobuf:"varint,7,opt,name=lastStatus,proto3" json:"lastStatus,omitempty"` |
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Master bool `protobuf:"varint,8,opt,name=master,proto3" json:"master,omitempty"` // 是否房主`
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HandCard []*Card `protobuf:"bytes,15,rep,name=handCard,proto3" json:"handCard,omitempty"` // 手牌
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} |
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func (x *TablePlayer) Reset() { |
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@ -1316,6 +1334,13 @@ func (x *TablePlayer) GetStatus() int32 {
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return 0 |
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} |
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func (x *TablePlayer) GetLastStatus() int32 { |
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if x != nil { |
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return x.LastStatus |
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} |
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return 0 |
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} |
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func (x *TablePlayer) GetMaster() bool { |
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if x != nil { |
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return x.Master |
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@ -1668,7 +1693,7 @@ var file_poker_proto_rawDesc = []byte{
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0x20, 0x01, 0x28, 0x05, 0x52, 0x04, 0x63, 0x68, 0x69, 0x70, 0x22, 0x0f, 0x0a, 0x0d, 0x52, 0x65, |
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0x73, 0x47, 0x61, 0x6d, 0x65, 0x41, 0x63, 0x74, 0x69, 0x6f, 0x6e, 0x22, 0x13, 0x0a, 0x11, 0x52, |
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0x65, 0x71, 0x47, 0x61, 0x6d, 0x65, 0x46, 0x75, 0x6c, 0x6c, 0x53, 0x74, 0x61, 0x74, 0x75, 0x73, |
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0x22, 0x8a, 0x02, 0x0a, 0x11, 0x52, 0x65, 0x73, 0x47, 0x61, 0x6d, 0x65, 0x46, 0x75, 0x6c, 0x6c, |
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0x22, 0xd2, 0x02, 0x0a, 0x11, 0x52, 0x65, 0x73, 0x47, 0x61, 0x6d, 0x65, 0x46, 0x75, 0x6c, 0x6c, |
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0x53, 0x74, 0x61, 0x74, 0x75, 0x73, 0x12, 0x16, 0x0a, 0x06, 0x69, 0x6e, 0x47, 0x61, 0x6d, 0x65, |
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@ -1679,39 +1704,45 @@ var file_poker_proto_rawDesc = []byte{
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var ( |
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