package logic import ( "context" "google.golang.org/protobuf/types/known/emptypb" "sonet/api/gen/mahjong" ) type MahjongServer struct { mahjong.UnimplementedMahjongServer } func (s *MahjongServer) PlayerOnline(ctx context.Context, empty *emptypb.Empty) (*mahjong.ResPlayerOnline, error) { return nil, nil } func (s *MahjongServer) PlayerOffline(ctx context.Context, empty *emptypb.Empty) (*emptypb.Empty, error) { return nil, nil } func (s *MahjongServer) LobbyView(ctx context.Context, empty *emptypb.Empty) (*mahjong.Lobby, error) { return nil, nil } func (s *MahjongServer) CreateTable(ctx context.Context, empty *emptypb.Empty) (*mahjong.MjTable, error) { return nil, nil } func (s *MahjongServer) JoinTable(ctx context.Context, table *mahjong.ReqJoinTable) (*mahjong.MjTable, error) { return nil, nil } func (s *MahjongServer) LeaveTable(ctx context.Context, empty *emptypb.Empty) (*emptypb.Empty, error) { return nil, nil } func (s *MahjongServer) KickoutTable(ctx context.Context, table *mahjong.ReqKickoutTable) (*emptypb.Empty, error) { return nil, nil } func (s *MahjongServer) ReadyStart(ctx context.Context, empty *emptypb.Empty) (*emptypb.Empty, error) { return nil, nil } func (s *MahjongServer) CancelReady(ctx context.Context, empty *emptypb.Empty) (*emptypb.Empty, error) { return nil, nil } func (s *MahjongServer) DismissTable(ctx context.Context, empty *emptypb.Empty) (*emptypb.Empty, error) { return nil, nil } func (s *MahjongServer) GameStart(ctx context.Context, empty *emptypb.Empty) (*emptypb.Empty, error) { return nil, nil } func (s *MahjongServer) PlayerAction(ctx context.Context, action *mahjong.ReqPlayerAction) (*emptypb.Empty, error) { return nil, nil }